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Domesday - B.Sc. project Linköping University

The project, created spring 2020, resulted in a multiplayer game for 50 to 100 players where each player connects to the game through a mobile phone device. Each character is a diver whos mission is to gather plastics in an ocean where the environment is designed to best grasp the format of the dome screen. The game was developed using C++ and OpenGL, and communication was handled with node.js and websockets. The internal projection in the dome theater was handled by the tool SGCT that was provided by Linköping University. The game was designed as entertainment before the actual dome screen showing at Visualiseringscenter C in Norrköping. My contribution to the project was specifically the handling of the communication between the game and webserver, as well as the handling of the steering data and the different colors of the players in the game, together with another team member. The steering was especially interesting to implement since it required consideration of the shape of the dome.

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If you are interested in working with me or have any questions, feel free to contact me. You can find links to my Github and Linkedin as well as my email adress at the bottom of this page.

Iris Kotsinas © 2022