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In the course TNCG15 - Advanced Global Illumination and Rendering, fall 2020, I created a renderer in C++, together with my project partner. The renderer is a Monte Carlo ray tracer and can handle diffuse and specular objects. Two of the objects have Lambertian reflectors which absorbs the light, and the third object has a perfect reflector that reflects all rays hitting the object. The course also discussed caustics and other rendering methods.

If you are interested in working with me or have any questions, feel free to contact me. You can find links to my Github and Linkedin as well as my email adress at the bottom of this page.
Iris Kotsinas © 2022